Pazaak

 

http://forums.station.sony.com/swg/board/message?board.id=role_playing&message.id=18025&highlight=#M18025

 

2004/04/13

 

As I noted in a message over in the Core Systems forum, I finally broke down and paid the bucks for Knights of the Old Republic (KOTOR). It's a good game, but the specific suggestion I'd like to make is that SWG implement Pazaak as quickly as possible -- this minigame is just too much fun, too good a fit into the Star Wars universe, and too useful as a new SWG feature. (For example, it would help prove that "content" doesn't just mean "dungeons." Ahem.)

 

For those who haven't yet played KOTOR, this is a card game between two players. (It's only necessary to have a third person if trying to implement Pazaak in SWG without SWG itself offering a mechanism for dealing cards.)

 

The general rules for Pazaak are roughly as follows:

 

 

This by itself would be interesting, but there are a couple of clever twists.

 

First of all, you carry your own personal Pazaak cards as inventory items. When a Pazaak match starts, you choose ten of your personal cards for a side deck, out of which four cards are randomly chosen as your hand cards (which the other player can't see). When you start playing KOTOR you have ten personal cards to choose from -- 2 each of cards valued at 1, 2, 3, 4, and 5. So you start with all ten of these cards as your side deck, out of which the game might randomly choose 1, 3, 3, and 4 as hand cards for use during a match.

 

The second twist (which really gives Pazaak its flavor) is that you can add new personal cards to your inventory that have negative numbers. Having a hand card with negative points means that if you go over 20 you can play one of these negative cards and go back to 20 or less, allowing you to stay in the game.

 

For example, let's say I've got a hand card of -2. I'm currently showing 14 points, and I turn over a deck card. It's an eight, which gives me a total of 22 points. If I stand now, the other player will win because I've got 21 or more points showing. Instead, I additionally play my -2 hand card -- this brings my total back down to 20, allowing me to stay in the set (and possibly win it).

 

Even better than negative cards are some cards which let you choose whether their numeric value is positive or negative when you play it. In this way a card that's plus-or-minus-2 could get you to 20 whether you have 18 or 22 showing. Part of your goal in being a Pazaak player is to build a side deck consisting of nothing but plus/minus cards.

 

BUT... you don't start KOTOR with these negative or plus/minus cards -- you have to find these cards to add them to your inventory. Then you can gradually replace the cards in your starting side with these improved cards. They turn up as loot, or in various containers, or can be bought from various vendors.

 

The tactics of Pazaak thus lie in knowing:

 

 

It seems to me that this mini-game would make an excellent addition to SWG. It's already part of the Star Wars canon; it's already part of the LucasArts franchise (so no ownership issues); it would be another way for players to interact; it could move large quantities of money around (especially if no hard limit was set on wagers ;-); and Pazaak cards would make great loot as long as they remained sufficiently rare.